Wednesday, December 31, 2014
Suggestion exercise for SSPM
This course features class exercises to each meeting to let students experience the theoretical material from lectures and literature. Develop one class exercise to replace one that you felt was not entirely suitable.
My suggestion for an improvement of one of the class exercises is about the game of harvest.During the game we are divided into 6 groups, each team act as a fishing boat. The game we have played consist of a few simple rules:
1.Each round is one year. Each team decides how many fish they want to catch. Write down this number and put it in your boat
2.Facilitator takes boats and gives fish randomly to teams until they are gone. Rest of teams receive nothing.
3.You get back both of your boat and harvest. Write down your profit again.
4.The resources that we had was a ‘sea’ which contains 50 units of fish. . Each year, the remaining fish are able to produce one new fish, with a maximum of 50.
After the game, we wrote blogs about the improvement of this game. But the improved version is only in theory. I think It would be great if we could play the game in vision 2.0. Reasons can be listed as follow.
1.Different people have different thoughts. If we only play the game for once, we couldn’t put some of our ideas into action .
2. Playing the improved game could help us understand in depth of the system.
3. I think we can come up with new suggestions if we play the game in new rules.
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